Demon Realm

Dimka Mercier, Solo Demon, Unaffiliated

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Posted | 10-11-2017, 05:59 PM

Dimka Mercier



Character Type
Human Age
Demon Age

Solo Demon

N/A

1,368

Faction
Face Claim

Unaffiliated

Fernando Skinner

Played by Spirit438

Would you like to choose your character's dominions? [YES / NO] No

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Metalurgist | Biologist
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Posted | 10-11-2017, 08:41 PM

Accepted!



You can start playing immediately, even if we have to ask you whether you want to reroll or combine a dominion, or you have to choose an ascension path. As of this moment, you're a member of the site!

Welcome! We're so glad you could join us!

Character Name: Dimka Mercier
Character Type: Solo Demon
Human Age: N/A
Demon Age: 1,368
Random Roll or Chosen Roll?: Random

Starting Dominions: 6
Starting Ascension: N/A


Starting Dominions


Dominion 1
Alchemy
Mastery: Proficient
The ability to transmute one thing into something else, or give it properties it might not otherwise have had. Wide base of applications, but it takes time to set up alchemy. You cannot do it instantaneously, because you need the parts of what you’re trying to create. No one can create life through alchemy. They can, however, create alchemic machines. The power and control over alchemy comes with the betrayal of the laws of equivalent exchange. This power can be frightening, as it can even use humans as alchemy materials for greater projects (not to create life, however, as stated before).
Power Based: The bigger and sturdier the objects you can alchemize with lesser materials. At legendary levels of mastery, you could create large tanks with a few ounces of gunpowder, a wheel, and a tube.
Control Based: The quicker and more often you can alchemize without fatigue. At legendary levels of mastery, you could alchemize a sniper rifle, all the ammo you need, a wall of defense, and a cigarette in a few minutes (if you have all the materials of course).

Dominion 2
Pocket Space
Mastery: Minor
The ability to create a pocket of space between the physical and demon realm to hold and remove objects so that only the user can retrieve them. It could be used for carrying really heavy equipment, hiding valuable and/or stolen and/or highly explosive goods, concealing weapons, smuggling candy into movie theaters, removing a hostile explosive, etc.
Power Based: Cannot hold volatile objects such as explosives, guns, etc, but can hoard a greater amount of objects.
Control Based: Can hold volatile objects, but cannot hoard a great amount of them.

Dominion 3
Necrosis
Mastery: Minor
The ability to induce necrosis or begin necrosis in a target’s body; users can also end the decay as well, but they cannot reverse the effects. **Necrosis: Premature cell death; the decay of human flesh. It is said that a legend once walked the City that only had to breathe on a victim to start the process; however, no matter the level mastery, skin to skin/surface contact with a target is always required. Necrosis is also not an easy dominion to control, and accidents have occurred in which people are accidentally made victims when brushing against someone with the dominion.
Power Based: The more powerful the necrosis, and the quicker it spreads to become lethal. The less control you have over who you affect in passing.
Control Based: The easier it is to start the necrosis, and the more control you have over it. People with higher control will never accidentally wither their lover’s face, or corrode their puppy’s skin, however they usually have to grab and hold on to someone for a second of two before their necrosis can activate. This can obviously lead to some clear openings for an opponent.

Dominion 4
Dreams
Mastery: Proficient
The ability to create, induce or control dreams or daydreams.
Power Based: The easier it is to induce dreams in your target. The more powerful/realistic these dreams or good feelings will be. Powerful dream dominions can bypass mental blocks put on by psychics and other magical barriers.
Control Based: The easier it is to create specific dream scenarios (i.e. making someone have a wet dream about another) in someone’s head (these dreams will not feel very realistic to the target at lower levels of mastery). A control basis also makes it easier to manipulate an already existing dream.

Dominion 5
Pestilence
Mastery: Proficient
The ability to invoke, manipulate and control an array of diseases, viruses, and infections.
Power Based: Possess command over a narrower scope of disease, virus, or infection, but to a more severe effect.
Control Based: A broader selection of diseases, viruses, and infections is at your command, though the results are generally weaker and less predictable.

Dominion 6
Duplicity
Mastery: Minor
The ability to detect others’ lies and keep your own lies from detection.
Power Based: The more your lies will be believed.
Control Based: The easier it is to detect others’ lies.


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