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Posted | Yesterday, 07:03 PM

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Darkhor Saurguse


Character Name: Darkhor Saurguse
Character Type: Solo Demon
Human Age: N/A
Demon Age: 47'956 years
Random Roll or Chosen Roll?: Chosen

Starting Dominions: 6
Starting Ascensions: N/A

Dominion 1
Shadow
Mastery: Minor
The creation/manipulation of shadows, the ability to fade into the shadows or use shadows to hide things.
Power Based: The larger amount of shadows you can create at once.
Control Based: The more shadows you can manipulate at once.


Dominion 2
Teleportation
Mastery: Lesser
The ability to completely transport oneself along with other people or objects to any recently-explored or familiar areas.
Power: The more people or objects that can be transported with the user.
Control: The less familiar the user needs to be with the destination in order to teleport successfully there.


Dominion 3
Shapeshifting
Mastery: Lesser
The ability to transform and reshape the form of one’s body.
Power Based: You are more realistically driven. You can change yourself to look like any person you’d like, although perfectly copying someone’s outward (ex. hair, nose, mouth, etc.) and inward (ex. blood type, dna, etc.) structure takes time and mastery. A lesser level can make themselves look like a person, but not perfectly copy someone else’s appearance by any means. Power based shape shifters have an affinity for things they can see. These people have trouble shapeshifting into more abstract things.
Control Based: You are more abstract, and driven by your imagination. You can change yourself to look like any animal you have seen in your lifetime. As your mastery grows, you may even shapeshift into the tiniest of insects; some of which you’ve never even seen except for online or on tv. Your specialty is in transforming into mythological creatures and abstract ideas, such as an angel or beam of light. Of course, the higher the concept, the harder it is to pull off. Lesser control based shapeshifters are hardly able to perform this feat. These people have trouble shapeshifting into other people.


Dominion 4
Mimicry
Mastery: Proficient
The ability to perfectly mimic watched actions or even dominions. Only higher levels of mimicry can bring true 100% mimicry and even enhancement of mimicked dominions. **Characters can mimic things they watch online/on television, if said things are in the realm of possibility (i.e. they can’t grow wings because they watched Lady Pegasus do it in Adventureland).
Power Based: The more watched actions you can mimic at once. If you watch someone successfully jump from one building to another, and then triple backflip to the ground to land without getting hurt, it’d be easier for you to perfectly mimic all these actions in a mere second. On higher levels of mastery, you could also be dodging bullets matrix style while doing all the above (given you’ve seen “The Matrix” of course).
Control Based: The easier it is to recall actions watched in the past. Actions you watched months ago can be recalled in a second on higher levels of mastery. Control based mimicry usually learns how to mimic other dominions easier/quicker as well, but is lacking in the amount of time able to sustain the copied dominion (in most cases of lower mastery being a couple minutes at once).


Dominion 5
Flight
Mastery: Lesser
The ability to fly, and make other people or objects fly.
Power Based: The greater heights and speeds you can fly at without the adverse effects.
Control Based: The longer amount of time you can fly without fatigue, and more people or objects you can bring with you.


Dominion 6
Superior Senses
Mastery: Lesser
Increased senses. You can touch, taste, see, hear, and feel things at a level unrecognized for any other human or demon.
Power Based: You can sense things at an amazing level, but only when you actually attempt to, and for a short amount of time, which gets longer and more frequent as the level increases.
Control Based: You can’t shut off your senses, but you have the ability to surpass most dogs for up to 24 hours in a day, depending on mastery level.

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Posted | Yesterday, 07:17 PM

Your Roll



RILEY FINNEGAN


Character Name: Riley Finnegan
Character Type: Human with a Civil Demon
Human Age: 26
Demon Age: 18700

Starting Dominions: 6
Starting Ascension: 0

Dominion 1
Duplicity
Mastery: Minor
The ability to detect others’ lies and keep your own lies from detection.
Power Based: The more your lies will be believed.
Control Based: The easier it is to detect others’ lies.

Dominion 2
Pheromones
Mastery: Lesser
The ability to manipulate attraction, whether platonic, physical or romantic, in other people towards yourself. More persuasive speaking, more successful seduction, and a great deal of ability to control the attention of and fill a room. Pheromones work passively, so you can’t turn this dominion off.
Power Based: Influence a wider group of people.
Control Based: Better control of how you affect someone.

Dominion 3
Telepathy
Mastery: Proficient
The ability to communicate using the mind and to read the minds of others.
Power Based: The better you are at communicating messages.
Control Based: The better you are at reading minds.

Dominion 4
Hallucinations
Mastery: Minor
The ability to create, induce or control hallucinations.
Power Based: The easier it is to make these illusions, as well as the more powerful/realistic these hallucinations will be. Legends have been able to vex victims so harshly that they end up taking their own life.
Control Based: The easier it is to create specific hallucinations (i.e. showing the person a graphic, bloody depiction of a deceased relative). You can typically tell when you are being put under an illusion as well.

Dominion 5
Psychic
Mastery: Greater
A psychic is a wide-encompassing dominion that can foster great power over time. Psychics dabble in fortune telling and manipulation. Psychics can also put strong mental blocks in people’s minds, making them forget certain memories or even keep secrets locked in destructive magic, so that should they die, someone could not extract that information from their head (they, of course, can also reverse these effects and even break locks put on by weaker psychics or magic). Psychics have a deep resonation with the Astral Plane as well, and if they focus hard enough, they can detect all other spirits in their vicinity, even if they are not in physical form. Psychics are known for being able to talk to the dead as well, but that is neither here nor there as far as a confirmation in reality goes. To top it all off, psychics are able to place horrible curses of luck, or blessings of fortune on willing targets (meaning, someone who agrees to subject themselves to a fortune telling).
Power Based: You focus on fortune telling and manipulation. A lesser mastery psychic cannot alter others’ luck at all, but can alter their own slightly (small things, i.e. someone gives them the wrong amount of change back at a register-- bad: too little change-- good: too much change). However, legendary psychics can alter fate in ways unimaginable (big things, i.e. someone doesn’t die when they’re supposed to-- bad: they get hit by a car and pass away years before their life expectancy-- good: they live twenty years longer due to the cancer they were going to have never coming). **These alterations can stretch the imagination, but must remain in the realm of possibility. Think of this alteration as a multiplier. Even if you multiply the chances of something with a 0% chance of happening by 10000, there will still be a 0% chance of it happening (ex. 0 x 10000 = 0). It is also important to remember that fortune telling is not the same as scrying, but moreso a foggy reading on situations with the highest probability. Lesser mastery of fortune telling is basically guessing, but as a psychic masters more of their craft, fortune telling can be clear in predicting an actual path for a person and better understanding their emotions.
Control Based: You focus on mind barriers, from putting locks on super hush hush secrets, to unlocking someone’s full potential or lifting a curse. A very controlled psychic can erase pages of pages of memory from someone’s mental book, and can even explore the deepest mechanisms of the human brain. Control based psychics are typically good at reading a person’s behaviors and ticks, although not to be confused with an Empath, they are very detective-like at higher levels of mastery. Control based psychics are usually the ones that can easily sense spirits and even talk with them at higher levels of mastery.

Dominion 6
Absorption
Mastery: Lesser
The ability to absorb energy and convert it into something else, such as physical strength.
Power Based: You can absorb more energy at once, as well as have more powerful conversion output.
Control Based: You have better control over what energy you want to absorb, as well as what you want to convert it into.

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Posted | Today, 06:13 AM

Name: Alice Wilson
Age: 19
Demon age: 1539
Type: Civil Demon
Random Roll or Chosen Roll: Random

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Posted | Today, 06:30 AM

Your Roll



Alice Wilson


Name: Alice Wilson
Age: 19
Demon age: 1539
Type: Human with Civil Demon
Random Roll or Chosen Roll: Random

Starting Dominions: 6
Starting Ascensions: N/A

Dominion 1
Paper
Mastery: Major
The creation and manipulation of all things paper.
Power Based: The larger amount of paper you can control.
Control Based: The more intricately you can wield control over paper.


Dominion 2
Duplication
Mastery: Greater
The ability to create physical duplicates of oneself. Duplicates are limited with what they can interact with in the physical world, as well as how long they can stay before disappearing. Greater mastery level users can create stronger and longer-lasting duplicates.
Power Based: Able to create more duplicates at once, but less control over them.
Control Based: More control over duplicates, but the less of them you can create.


Dominion 3
Deposition
Mastery: Greater
The ability to move, conjure and transform gas or vapor into a solid.
Power: Control over larger quantities of vapor or gas.
Control: Control over vapor or gas over much farther distances.


Dominion 4
Vision
Mastery: Lesser
The ability to have power through one’s vision, which could include but not limited to: heat vision, laser vision, magnified vision, night vision, or x-ray vision. Lesser mastery users can only use one type of vision, and as they gain higher mastery levels they can use a wider variety of visions.
Power Based: Vision is amplified, but you will have trouble controlling which to use, and when. It isn’t uncommon for your vision to change randomly when you least expect it.
Control Based: Your other visions aren’t as powerful as your normal eyesight, but you have more control over them and are less likely to have your vision switching on you without your knowledge.


Dominion 5
Earth
Mastery: Lesser
The creation and manipulation of rocks, dirt, mud, earth.
Power Based: The easier it is for you to call earth.
Control Based: The easier it is for you to shape earth.


Dominion 6
Weather
Mastery: Lesser
The ability to manipulate the weather.
Power Based: You have more dominion over destructive/stormy weather, such as summoning tornadoes, thunderstorms, and hurricanes.
Control Based: You have more dominion over temperature, such as raising temperatures in the area to the likes of the blistering heat of the desert or the tundra that is the South Pole. As your mastery grows, your area of ability will as well.

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